solutions-architect-pro video for a global multi-player gaming application runs on UDP protocol and it needs to add functionality where you can assign multiple
A global multi-player gaming application runs on UDP protocol and it needs to add functionality where you can assign multiple players to a single session on a game server based on factors such as geographic location, player skill, and a few more configurable parameters. The application is accessed by players spread out across different regions of the world. What is the BEST way to configure this requirement?