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The development team at GameSphere is launching their new massively multiplayer online game and need to ensure global availability with seamless player experience. They plan to deploy the game across us-east-1, eu-west-1, and ap-southeast-1, and need a solution that allows any region to handle the load from all others while connecting players to the lowest latency region, and ensures the game's data (leaderboards, inventory, events) is consistent across all regions with minimal operational overhead. Which solution will meet these requirements with the LEAST operational overhead?